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The condition of the item you will receive is VG+. Prima Publishing Video Game Strategy Guides (Prima Publishing) Return to Krondor - Official Strategy Guide (VG+)Manufacturer: Prima PublishingProduct Line: Video Game Strategy Guides (Prima Publishing)Type: SoftcoverCopyright Date: 1998Author: Mark WalkerPage Count: 266Please review the condition and any condition notes for the exact condition of this item. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures.Book Description Softcover. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.
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The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. Meditations on Middle-Earth is a 2002 Hugo Award Nominee for Best Related Work. If you are a fan of The Lord of the Rings, the candid comments of these modern mythmakers will give you new insight into the subtlety, power, and majesty of Tolkien's tales and how he told them. If you've never read the Tolkien books, read these essays and discover the depthy and beauty of his work. Each of them was influenced by the master mythmaker, and now each reveals the nature of that influence and their personal relationships with the greatest fantasy novels ever written in the English language. Martin no Tales of Discworld from Terry Pratchett no Legends of Alvin Maker from Orson Scott Card. Le Guin no Song of Ice and Fire saga from George R. Had there been no Lord of the Rings, there would also have been no Earthsea books by Ursula K. In Meditations on Middle-earth, sixteen bestselling fantasy authors share details of their personal relationships with Tolkien's mythos, for it inspired them all. And all of them owe a debt of gratitude to the works and the author who first set them on the path. They created their own worlds and universes, in some cases their own languages, and their own epic heroic quests. These young readers grew up to become the successful writers of modern fantasy. A generation of students and aspiring writers had their hearts and imaginations captured by the rich tapestry of the Middle-earth mythos, the larger-than-life heroic characters, the extraordinary and exquisite nature of Tolkien's prose, and the unending quest to balance evil with good. By late 1950s, however, the books were selling well and beginning to change the face of fantasy. Sales of The Lord of the Rings languished for the better part of two decades, until the Ballantine editions were published here in America. Tolkien created the extraordinary world of Middle-earth and populated it with fantastic, archetypal denizens, reinventing the heroic quest, the world hardly noticed. NOMINATED FOR THE 2002 HUGO AND LOCUS AWARD When J.R.R.